
El Yatta
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Posted - 2006.02.02 12:13:00 -
[1]
Originally by: Dash Ripcock
Originally by: Jevnikar
Originally by: Dash Ripcock
Originally by: Jevnikar
Originally by: Dash Ripcock
Originally by: Jevnikar Everyone here want's to improve PG better damage and everything .. If ccp does all that, you'll probably fit best guns on any ship while having lvl 1 advanced weapon upgrades and still maintain awsome tank and everything else.. there's no point bosting things. specialy when each ship has it's uses and thay are realy well performed for what thay were made. learn some skill's imo  
rgr
You obviously don't fly a Deimos!
We're not asking for much, just the ability to use Ion Blaster IIs on a Tech 2 blaster-orientated ship. I have full fitting skills, and as it stands I can't fit a practical Ion setup due to the low CPU and power-grid difference between the Thorax and the Deimos (only 40 PG and 30 CPU for two slots).
I can fit all my other ships exactly how I want to, but alas my Deimos sits gathering dust.
i use deimos and i have t2 electrons i use t2 ammo aswell and when you get the chance and do some calculations and then understand the concept of ROF and DPS you'll get the idea that ions compared to electrons.
but i wouldnt mind some pg and cpu but then you would make too good ship that would probably pwn to much and deimos alredy does awsome damage
My apologies then.
I know what damage a Deimos can do with T2 Electrons and Void ammunition, but this isn't overly relevant. T2 ammo is available for everyone of every race, so if two opposite parties use it they're back to pre-RMR levels of balance again. It simply does not make sense to have a dedicated blaster ship unable to use med-range blasters. The simple reason why I argue for the Deimos to be able to use Ions is falloff.
A webbed Deimos using Electrons is a dead Deimos - Ions grant you the ability to do some kind of damage from 8-9.9Km towards your target. They simply make an extremely dangerous ship to fly a little bit more survivable, since she spends half the fight on the approach with an enormous signature radius (no thanks to her terrible velocity)!
:) cant argue here .. i agree on that but shouldn't null take care of that 
Perhaps, although a ship requiring T2 ammunition to be effective obviously needs to be looked at! The basic premise is: Deimos is a blaster ship, Ions are med-range blasters and a Deimos can't fit them i.e. she needs to be revised.
Dash is correct - I dont see Null as fixing the falloff problem on electrons - because range is not a linear thing. Its only useful having a longer-ranged blaster if you can start to reach 10km with decent damage - going from 2km to 6km or so really makes no difference, because you are still webbed. In blaster combat, as with frigate combat, having a little more range is irrelevant unless it helps you kill someone who has you webbed. For this reason, I refitted my Deimos with Ions BECAUSE of Null ammo, not instead of it. The only reason to use Null is if you fit Ions, and, as Dash correctly points out, you typically need to both use a frigate mod (small nos) AND a fitting mod (PDU II or two) to acheive this, and you're STILL slow and paper-thin. ---:::---
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